package;

/* Our framework */
import org.flixel.FlxGame;
import org.flixel.FlxG;

class Game extends FlxGame {
    /* Avoids the high score reset after every play */
//    public static var _high_score:UInt;
    
    /* Constructor */
    public function new() {
        //_high_score = 0;
       
       /* Now we call the first state */
        super(640, 480, StateMenu, 1);
        
        /* When release the game set to false */
        FlxG.debug = true;
    }
}
